GameStop Sold NFT Games Without “Consent” Claims Developers

An astronaut hands an HTML Breakout Hero image to another astronaut.

picture: Gamestop / Christian Majowski / Kotaku

GameStop has proven once again through NFT hoaxes that the unregulated market built on planet-destroying technology is, and this may shock you, is not a terribly great idea. in comprehensive report from Ars TechnicaThe GameStop NFT marketplace is again becoming a subject of controversy, as an NFT user on the platform was caught selling NFT-ified versions of HTML 5 games that he didn’t make himself and didn’t have permission to sell at all. Oh, and here’s the fun part, these games will probably live forever on the blockchain now!

GameStop contains a file The number of struggles in Last few years Because they tried to remain competitive and relevant. Her last experiment was trying to make waves in NFT space, Market launch of digital assets While still awful. The market has not been without controversy, including the recent NFT that showcased art similar to a picture A person falls to his death During the attacks on the World Trade Center on September 11, 2001. However, the last round of bullshit that came out of the store involves a guy named Nathan Ello and NiFTy Arcade NFTs, meant to provide some interactive fun for the NFT…but it doesn’t seem to stop He asked if he had permission to use games other people had developed for this project, let alone if he had the right to make money from them.

Talking to my boxNathan Elo declined to comment for this story.

my box I reached out to GameStop for comment.

NFTs have been the subject of questionable theft and ownership for some time. If not Steal NFT formerly owned by a celebritythus throwing intellectual property into a giant gray area, then it is Someone makes NFTs with art they don’t own. The alleged security of the NFTs . was also blown up Phishing schemes And the smart hackers. The future of secure and traceable commerce via the blockchain was very insecure and it was very difficult to identify bad actors. And this latest GameStop and NiFTy Arcade controversy is just another example of that mess. Meanwhile, the industry Insists SellAnd the UseAnd the Praise NFTs despite of crushing negative reaction And the Humiliating failures.

as such Ars Technica Ello’s “NiFTy Arcade” NFTs were first reported today, and were supposed to be “playable entirely from the owner’s crypto wallet” or on the GameStop Market itself. This seems to at least make a little more sense than a simple JPEG format. Instead of just buying a “link” to an image that you seem to “own” a part of, at least you’ll be playing a fun HTML 5 game while burning the planet.

However, this fun comes with the added bonus of NiFTy Arcade games that are entirely developed by other people who have not given any permission to use or benefit from their work in this way. In fact, many of these games like worm name It can be found on Itchi.io with a very clear Creative Commons license and no commercial uses allowed.

The backlash was fierce, with several developers stating that they felt ripped off by NiFTy Arcade. Krystian Majewski, developer of Breakout Hero, said in a statement to Ars Technica, that his work was “sold for profit without my consent.”

Ello has stated on Twitter that in some cases, inconsistencies with licensing language for other titles surely meant that he did no wrong in just taking them.

As Ars Technica detailed in their report, Ello has had his minting privileges suspended on GameStop’s marketplace and the NFTs in question have been taken down from the platform.

On top of that, through the wonderful magic of NFTs and the mighty blockchain, these minted games might just live on forever, where they can be bought and sold on other crypto marketplaces. GameStop’s NFTs use an “Interplanetary File System,” (IPFS) which would sound cool if that tech wasn’t enabling others to continue to buy and sell NFTs with no apparatus to check and verify the content or any legal issues surrounding them. It’s not entirely clear how GameStop verifies or spot checks the NFTs that arrive on its marketplace, though Their Terms of Service Stated that Buyer is responsible for NFT validation, not GameStop:

You are solely responsible for conducting the research on the NFT, as well as understanding the seller’s terms and conditions for buying or selling NFT, prior to buying or selling. This research includes, but is not limited to, the validation and validity of Seller’s claims and description of the NFT, such as ownership, exclusivity, intellectual property, licenses, rarity, value and functionality. None of the GameStop entities (defined below) endorse any NFT or make any claims regarding originality, title, exclusivity, intellectual property, licensing, rarity, rarity, value, functionality and/or attributes or other rights therein.

But even if there is a thorough audit at the end of GameStop, through the blockchain, IPFS file hashes can be accessed on any active node across multiple servers. It’s an art theft of Pandora’s Box.

That may be the nature of the NFT monster, but GameStop isn’t entirely out of reach here. as such Ars Technica Find out, you can still access unlicensed NiFTy Arcade games on GameStop servers. All you need is the right link and you can still access the NFTs anyway. Joseph White, creator of the PICO-8 game engine that powers the pixel games Ello dedicated to NiFTy Arcade games, has spoken out against GameStop, saying Ars Technica The video game retailer does not offer any kind of obvious way to remove NFT that infringes the copyrights of others. He’s made DMCA applications, but it seems they’ve run into a dead end.

my box Contact Joseph White for comment.

I think you should be richer if the DMCA takedown request is to have any kind of impact; What a fair system! Maybe if you pull up some Metallica songs, Lars Ulrich will intervene To put an end to all this nonsense.